MNOgl component collection
The MNOgl component collection is a high performance and high quality set of OpenGL tools developed to support you and to give you the possibility to rapidly develop OpenGL extensions for new and further applications but also to extend existing applications with attractive views of shapes or scenes. Already in design mode you are able to see your final results.
Standard control to assign a MNOglCanvas to draw (you can also take each WinControl defined in Delphi).
Defines the container for your MNOglShapes
Enabled lighting for your OpenGL scenes.
The base type of an object drawn in a MNOglCanvas.
Simple box with length, width & height, transformation properties and attributes like material, texture.
Simple sphere with radius, transformation properties and attributes like material, texture.
PolyPolygon Data input with transformation properties and attributes like material, texture.
Simple Cylinder with bottom and top radius, transformation properties and attributes like material, texture.
Defines a reference to another MNOglShape with own transformations.
This component allows the programming of animations and movements.
Encapsulates the OpenGL handling in form of a handy to use component.
Simply allows the Projectionmatrix to be set.
Is the controller for a set of MNOglTimer objects.
Enables timed movements, rotations or commands.
Designing OpenGL applications:
Running OpenGL applications: